It is a fresh month for Rust development and we are seeing a bunch of welcomed changes along with a new raiding tool! After asking the community for a changes wishlist, the team is on fire, rocking out a ton of improvements.
- How Much Damage Does A Satchel Charge Do To A Stone Wall
- How Much Dmg Do Satchel Charges Do To Walls Like
- How Much Dmg Do Satchel Charges Do To Walls Work
- How Much Dmg Do Satchel Charges Do To Walls Look
- How Much Dmg Do Satchel Charges Do To Walls Need
Given this week is the first update of the month, all maps will wipe when the patch goes live on Thursday (no sign of a forced XP wipe). Let’s get into it...
Satchel Charge DMG? How many for a sheet door or a stone wall etc, just curious if any info on damage was out Showing 1-2 of 2 comments. XJayPop Aug 5, 2016 @ 3. Explosive breaching charges can range from highly focused methods, such as detcord, plastic explosives, or strip shaped charges that explosively cut through doors or latches, to large satchel charges that can breach even reinforced concrete bunkers. The breach charge is considered a gadget in the Rainbow Six universe. Breach Charge/R6.
Satchel charge added
A new, lower tier way of raiding has been added: The satchel charge. Made of 4 beancan grenades and a small stash, this explosive package is good for destroying wood and sheet metal doors. They take 30 seconds to craft, stack to 10, and are unlocked at level 15. They also exhibit beancan behavior (meaning there can be duds, short fuses, long fuses, etc.). Here’s some details and damage stats:
Rotation
How Much Damage Does A Satchel Charge Do To A Stone Wall
Top of the wishlist, the ability to rotate has been added! Done by pressing ‘R’, items can now rotate 90 degrees prior to being placed. This functionality has been added to all building blocks (walls, doors, etc.) along with all placeable items (furnace, boxes, etc.).
Crossbow reload buff
The very unpopular nerf of the crossbow has been reversed, you can now once again reload a crossbow while running.
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XP changes
Helk has also made some changes to XP. First, you now earn XP from bandaging and syringing other players (max 1.0 per use) along with XP if someone uses your bandage or syringe. Finally, he’s also removed the gather diminishing from others and changed the max XP which can be earned from that to 2.
Bleed changes
Andre has tweaked how bleeding works and is displayed. The bleeding rate is 20 damage per minute and bleed causing weapons add 20 bleeding per 100 damage that was dealt (so if you do 50 damage to someone, they will have 10 bleed). Also, bleeding is now displayed as total damage that will be applied over the bleeding duration.
Quality of life improvements
The team has also made a bunch of quality of life changes. Here are some highlights:
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- C4 costs 20% less sulfur
- The crafting time for explosives and gunpowder has been reduced by half or more
- Armored door is available at level 17 (was 20)
- Halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
- Changed how armor absorbs damage (so clothing and armor correctly add up)
- Added ammo type to combat log
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Other things
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There have also been a handful of other fixes:
- Bean cans are slightly more expensive
- Added hurt admin console command (takes amount of damage as parameter)
- Fixed explosive rounds dealing almost double explosive damage
- Fixed rock box stacking exploits (RUST-1145)
- Fixed high external walls/gates being placeable in foundations (RUST-41)